Removed all damage on Lightning Surge’s throw.Lowered the amount of shocked debuff from Lightning Surge to 1 stack.Reduced Lightning Surge’s minimum length by 15%.Shrunk the Hitbox on Arc Lightning by 25%. Lightning Surge’s throws trigger quicker (0.6->0.2).Fixed a bug that would prevent Clear The Air from canceling into other attacks on hit.Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000.Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time.Explosion moved to be centered on Batman instead of the grapple hook.Batarang pick up returns 9.45 seconds of cooldown, down from 10.15 secondsĪir / Ground Special (Precision Grapple Signature Perk).Added 4 frames of end lag that can be removed with a hit of the Batarang.Added 5 frames of start-up on ground Batarang throw.Increased Aerial Batarang’s startup by 7 frames, before the batarang comes out.Batman’s ground slide, Crime Sweeper, can now combo into any other attack on hit instead of only his down attack 2 (forward kick).Jab 1 and Jab 2 can now be canceled into a jump on hit earlier in order to allow for more combo routes.Fixed a timing issue that was causing on-hit cancels to be delayed by 2 frames.Fixed a bug with Arya’s disguise where if Arya stole Ultimate Warrior Shaggy and used nair, it would cause a brief freeze.Adjusted the hitbox on Aerial Alash so that it no longer hits behind Arya as much.Added 4 frames of whiff lag to Upward Slash.Increased whiff lag of Jab 1 by 4 additional frames.Added 2 frames of whiff lag to Needle Strike.Here are all the updates made your favorite characters in MultiVersus following the January 16 patch: These changes range from bug fixes, to buffs and nerfs. Over a dozen MultiVersus characters received updates with the release of the Janupatch. Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback.175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2.150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1.115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05.Increased the knockback multiplier when players are at specific damage thresholds:.
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